Composer for Games & Interactive Media
ORCHESTRAL · CINEMATIC · FANTASY · PROGRESSIVE · ELECTRONIC
Composer Profile
I compose music for worlds, characters and narrative spaces. My work combines orchestral and piano
writing with progressive and electronic influences, moving from intimate character themes and atmospheric
exploration to mythic fantasy, environmental drama, sci-fi systems and high-energy action.
This portfolio is organized by game function: each track demonstrates a different dramatic role rather than
simply presenting a list of standalone compositions.
Ten Featured Cues
01 Wings of Silence - Orchestrated Version
Emotional Fantasy / Character Theme | Piano · Orchestra · Cinematic
An intimate, piano-led orchestral cue that expands into a broad emotional landscape. Strong for character arcs, reflective scenes, emotional turning points and endings.
https://soundcloud.com/innerverse-1/wings-of-silence-wav
02 Land of Gods
Mythic World-Building / Main Theme | Orchestral · Mythic · Expansive
A large-scale orchestral fantasy statement suited to ancient civilizations, world introductions, main-title material and expansive exploration.
https://soundcloud.com/innerverse-1/land-of-gods-full-orchestra
03 Radical Revolution
Combat / Rebellion / Action | Progressive Metal · Symphonic · Kinetic
Aggressive rhythmic momentum and symphonic-progressive energy for combat, rebellion, boss encounters, trailers and high-intensity sequences.
https://soundcloud.com/innerverse-1/innerverse-8radical-revolution
04 Ishtar
Dark Ritual / Ancient World | Symphonic Progressive · Dark · Mythic
Dark mythic color for ritual scenes, temples, ominous character material, ancient cultures and supernatural world-building.
https://soundcloud.com/innerverse-1/innerverse-7ishtar
05 Atlantean Storm
Adventure / Environmental Threat | Orchestral · Dramatic · Elemental
Turbulent orchestral writing for dangerous environments, storms, sea sequences, escalating exploration and high-stakes fantasy adventure.
https://soundcloud.com/innerverse-1/atlantean-storm-innerverse
06 Matrix
Sci-Fi / Technology / Systems | Electronic · Kinetic · AtmosphericElectronic
contrast to the orchestral material, suited to futuristic settings, interfaces, technology, tension and mechanically driven environments.
https://soundcloud.com/innerverse-1/matrix
07 The Great Reaper
Boss Encounter / Menace | Orchestral · Dark · Cinematic
A darker, imposing orchestral identity for boss introductions, looming threats, antagonists and high-stakesdramatic encounters.
https://soundcloud.com/innerverse-1/the-grim-reaper-intro-to-memento-mori
08 Open Horizons (In the Sea)
Exploration / Open World | Orchestral · Atmospheric · Expansive
A more open and exploratory cue for travel, discovery, sea environments, landscape reveals and reflective open-world movement.
https://soundcloud.com/innerverse-1/open-horizons-in-the-sea
09 Viracocha
Mythic Hybrid / Progressive Fantasy | Progressive · Mythic · Hybrid
A hybrid progressive statement that broadens the reel beyond conventional orchestral fantasy and
demonstrates a distinctive mythic identity.
https://soundcloud.com/innerverse-1/viracocha
Portfolio
| Primary cue | Secondary option | |
|---|---|---|
| Emotional / character | Wings of Silence | Open Horizons |
| Fantasy world / main theme | Land of Gods | Viracocha |
| Exploration / environmental danger | Atlantean Storm | The Storm / Open Horizons |
| Sci-fi / technology | Matrix | .. |
| Combat / rebellion | Radical Revolution | Atlantean Storm |
| Epic fantasy / narrative climax | ... | Land Of Gods |
| Dark ritual / ancient world | Ishtar | The Great Reaper |
| Boss / Menace | The Great Reaper | Radical Revolution |
Recommended Reel Arc
Wings of Silence → Land of Gods → Radical Revolution → Ishtar → Atlantean Storm →
Matrix → The Great Reaper → Open Horizons → Viracocha.
The v3 arc opens with emotional orchestration, moves immediately into epic fantasy and world-building, then
demonstrates combat, dark ritual, environmental action, electronic sci-fi, boss menace, exploration and finally
a progressive-mythic hybrid identity. The audio reel is approximately 3:27, keeping the presentation concise
Game Composer Game Audio Reel
Game Composer Game Video Reel
Services / Deliverables
Original soundtrack composition · Main and character themes · Exploration and location music · Combat and
dramatic cues · Cinematic / cutscene music · Piano and orchestral writing · Electronic / hybrid scores ·
Loopable cues · Alternative mixes · Layer-ready stems.
Composer for Games & Interactive Media
Soundcloud Music Links:
Symphonic: https://soundcloud.com/innerverse-1/sets/symphonic
Electronic: https://soundcloud.com/innerverse-1/sets/electronic-ambient
Symphonic Metal: https://soundcloud.com/innerverse-1/sets/innerverse-awakenings
Prog rock: https://soundcloud.com/innerverse-1/sets/progressive-rock